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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
  • Docs
  • Workshop and Playing
  • RADIAL WORKSHOP MENU

RADIAL WORKSHOP MENU


Radial Workshop Menu
#

The Radial Workshop Menu appears when you click on an empty socket in the Workshop. This round menu allows you to easily select Operators and Arguments to create chips for your ChipWit’s programming. It also offers quick access to actions like Delete and Paste. The Radial Menu is divided into six sections, each with specific types of chips.


The 6 Sections of the Radial Workshop Menu #


Action Chips #

  • These chips control the physical actions your ChipWit takes.
  • Available Chips:
    • Skate: Moves the ChipWit in a specified direction.
    • Pickup: Picks up items the ChipWit encounters.
    • Zap: Attacks nearby enemies like Electrocrabs.
    • Sing: Causes your ChipWit to produce sounds.
  • Action chips allow your ChipWit to interact with the environment. They are essential for movement, combat, and object collection—key elements for completing missions.


Control Chips #

  • These chips are used to manage the flow of your program, such as repeating tasks or jumping between subpanels.
  • Available Chips:
    • SubPanel: Jumps to a different subpanel, providing additional programming space.
    • If Heads: Executes a chip based on a random coin toss (used for decision-making).
    • If Key: Executes a chip if a certain key input is detected.
    • Loop: Repeats a series of commands a specified number of times.
  • Control chips allow you to build more flexible and dynamic programs, including loops and condition-based actions. They are crucial for organizing more complex behavior in your ChipWit.


Sensing Chips #

  • These chips allow your ChipWit to sense its surroundings and respond to environmental stimuli.
  • Available Chips:
    • If Feel: Detects physical contact with objects.
    • If See: Detects nearby objects or enemies through sight.
    • If Smell: Detects objects or hazards by scent.
  • Sensing chips enable your ChipWit to react to its environment, helping it avoid obstacles, engage enemies, or collect items. They are essential for adaptive and reactive programming.


Stack Chips #

  • These chips handle memory and data manipulation, allowing your ChipWit to store and retrieve information.
  • Available Chips:
    • Push Direction: Stores the current direction on the stack.
    • If Direction Equals: Compares the current direction with a stored value.
    • Push Thing: Stores an object’s ID on the stack.
    • If Thing Equals: Compares the object ID with a stored value.
    • Push Number: Stores a number on the stack.
    • Increment: Increases the value of a stored number.
    • Decrement: Decreases the value of a stored number.
    • If Number Equals: Compares a stored number with a given value.
    • If Number is Less Than: Compares two numbers to see if one is smaller.
    • Pop: Removes the top value from the stack.
  • Stack chips allow for complex data handling, including loops and conditional logic. They give your ChipWit the ability to “remember” things like directions, items, or numbers for later use, making programs much more powerful and adaptable.


Delete #

  • This function deletes chips from the Workshop grid.
  • Cleaning up unused chips keeps your program organized and allows you to refine or change your program without clutter.


Junction #

  • A Junction is a connector that allows your ChipWit to jump between different parts of the program grid.
  • Junctions provide more control over the flow of your program, helping your ChipWit navigate between sections of the Workshop grid efficiently.


Why the Radial Workshop Menu Is Important #

The Radial Workshop Menu simplifies the process of programming your ChipWit by organizing chips into logical categories and offering quick access to each type. By dividing chips into Action, Control, Sensing, and Stack categories, it helps you quickly find the tools you need to build efficient, flexible, and powerful programs.

Related #

Updated on September 11, 2024

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Table of Contents
  • Radial Workshop Menu
  • The 6 Sections of the Radial Workshop Menu
    • Action Chips
    • Control Chips
    • Sensing Chips
    • Stack Chips
    • Delete
    • Junction
  • Why the Radial Workshop Menu Is Important

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