Early IBOL Brainstorming

posted in: Devlog, Nostalgia | 2

IBOL (ICON BASED OBJECT-ORIENTED LANGUAGE) is the part of ChipWits I’m most proud of. Mike Johnston and I did a good job of creating a useful, fun language that is easy to learn and use. We cut the number of … Continued

Robot Claw

posted in: Devlog, Nostalgia | 0

Perhaps the most important way your ChipWit interacts with the world is to pick up items. This is done using the “PICKUP” operator, which extends a robot claw and picks up whichever item is directly in front of the robot. … Continued

Original Game Design

posted in: Devlog, Nostalgia | 0

Before we start walking through our development progress on the reboot of ChipWits, we’d like to introduce (or review, for those who have already played) the game design of the original version of the game. Robots in Our Lives When … Continued

Unofficial Windows Version by Klaus Breuer

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In 2006, Klaus Breuer, a German-Canadian programmer, author and traveler, released his own unofficial Windows version of ChipWits. This was a passion project of his after being inspired by reading this review in Creative Computing (more reviews here). Klaus saved … Continued

Reviews of Classic ChipWits

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ChipWits by Doug Sharp and Mike Johnston In March 2008 ChipWits was named one of the Top 10 Apple II/Mac Games of all time by Maclife.com Thank you, WayBackMachine, for preserving these dead pages. “ChipWits is a program that every Mac user … Continued