IF SEE


Specifications #


The ChipWit will engage its sophisticated vision system to look ahead in a straight line for a specific Thing.


ARGUMENTS:

  • Good Things and Bad Things
  • Good or Bad Thing on the Thing Stack



CREATES A TRUE OR FALSE BRANCH?:

Yes, it does create a T/F branch.


NUMBER OF CYCLES USED:
2


RANGE:
7 Floor Tiles



Example of Use #


Your ChipWit really loves Pie, but how do you locate some?
One way is to create a If See for Pie Chip!
This Chip (which is a combination of the If See Operator and the Pie Argument) will instruct the ChipWit to look for Pie directly in front of it on the level being played.

Once the IfSee Pie Chip is placed, this creates a True/False branch.



In this example, two additional Chips have been placed.

If there IS a slice of Pie the ChipWit will attempt to pick it up (through the True branch, shown with the green True Connector arrow with the T on it pointing to the right).

However, if the ChipWit does NOT see Pie its actions will divert to the False branch and the ChipWit will Move Forward instead (False branch shown with the red False Connector arrow with the F on it pointing downwards).



History #

“If See” as it appears in various historic incarnations of ChipWits!



COMMODORE 64:

Manual Entry:
“Safely concealed behind each CHIPWIT’s polarized crystal eyeglasses are two sophisticated vision systems. The component under the right lens is used to seek and detect objects directly ahead. A CHIPWIT may look for any Thing, or the object on top of the Thing Stack (see MEMORY).”


APPLE II:

Manual Entry:
“LOOK commands the ChipWit to look directly ahead in a straight line for a specific Thing. (A ChipWit can see across a room.) Whatever Argument you use with this Operator is the Thing the ChipWit will look for. If the Argument is seen, the program continues through the LOOK chip’s true wire to the chip connected to that wire. If the Thing is not seen, the program continues through the LOOK chip’s false wire to the chip connected to that wire.

Whenever LOOK is used and the ChipWit sees the Thing, the number of tiles between the ChipWit and the Thing is placed in the Range Finder. Chapter II gives some ideas about how to use this feature with the Number Stack.  The Operators for LOOK are all the Things that might be found in an Environment as well as the item at the top of the Thing Stack.”


CHIPWITS II (WINDOWS 95):

Powered by BetterDocs

Leave a Reply

Your email address will not be published. Required fields are marked *