LOCKED CHIPS

Locked Chips are special chips that are pre-placed in the Workshop grid at the start of a mission. These chips cannot be moved or deleted, but you can still adjust their connectors to modify how they interact with other chips.

Note that Locked Chips have an icon that looks like a little lock (seen above as some examples are underlined in red).


How Locked Chips Work #

  • Pre-placed Chips: When a mission begins, some chips may already be placed in the Workshop grid. These are Locked Chips and are fixed in their positions.
  • Adjustable Connectors: While the Locked Chips themselves cannot be moved or deleted, their connectors (the arrows that determine the flow and direction between chips) can be modified. This allows you to customize how the ChipWit interacts with the Locked Chip during the mission.
  • Restrictions: You cannot delete, move, or replace Locked Chips, making them a constant part of your program for that mission.


Purpose of Locked Chips #

  • Mission Constraints: Locked Chips often represent mission-specific constraints, requiring you to build your program around them. They add complexity to missions by limiting your options for how to arrange other chips.
  • Guidance: In some missions, Locked Chips are placed to guide you toward a specific solution or to teach new mechanics by showing how certain chips should be used.


Why Locked Chips Matter #

  • Challenge: By introducing immovable chips, the game forces you to think creatively and work within the limitations presented.
  • Strategic Planning: Locked Chips require you to carefully plan how to integrate them into your strategy, adjusting the flow of operations while keeping these fixed elements in place.


Locked Chips add depth and challenge to missions, requiring you to be adaptable and strategic in how you design your ChipWit’s behavior.

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