IF FEEL

If Feel instructs the ChipWit to feel directly ahead one space (floor tile) for a specific Thing.



Specifications #

ARGUMENTS:

  • Things
  • Top Thing on the Thing Stack





CREATES A TRUE OR FALSE BRANCH?:

Yes, it does create a T/F branch.


NUMBER OF CYCLES USED:
4


RANGE:
1 floor tile

THINGS THAT CAN BE FELT FOR:

  • Floor
  • Wall
  • Pie
  • Coffee
  • Memory Disk
  • Oil Can
  • Electrocrab
  • Bomb (EXTREME DANGER!)
  • Bouncer
  • Door
  • Thing Stack



Example of Use #


Ow!
The poor ChipWit keeps walking into Walls, which hurts it!
A simple solution to create a If Feel Wall Chip.
This Chip (which is a combination of the If Feel Operator and the Wall Argument) will instruct the ChipWit to deploy its cranial Feel sensory device to detect if there is a wall directly blocking its way.

Once the If Feel Wall Chip is placed, this creates a True/False branch.



In this example, two additional Chips have been place.

If there IS a Wall the ChipWit feels it will Turn Right (through the True branch, shown with the green True Connector arrow with the T on it pointing to the right).

However, if the ChipWit does NOT If Feel Wall its actions will divert to the False branch and the ChipWit will Move Forward instead (False branch shown with the red False Connector arrow with the F on it pointing downwards).





History #

“If Feel” as it appears in various historic incarnations of ChipWits!



COMMODORE 64:


Manual Entry:
“After a few head-on collisions with a wall, any CHIPWIT can tell you that it’s important to feel for Things while exploring. So, a sensor that pops out of its head enables each CHIPWIT to “feel for any Thing (or the object on top of the Thing Stack) directly ahead.”


APPLE II:


Manual Entry:
“FEEL commands the ChipWit to feel directly ahead one space (floor tile) for a specific Thing. Whatever Argument you use with this Operator is the Thing the ChipWit will feel for. If the Argument is felt, the program continues through the FEEL chip’s true wire to the chip connected to that wire. If the Argument is not felt, the program continues through the FEEL chip’s false wire.  The Operators for FEEL are all the Things that might be found in an Environment.”



CHIPWITS II (WINDOWS 95):

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