SKATE



The ChipWit’s primary mode of transportation! Be careful, though! Skating into Things (such as Walls, Bombs, and even off of a walkway and into Outer Space) can injure your ChipWit!


Specifications #

ARGUMENTS:

  • Directions (Left, Right, Forward, Backwards)
  • Move on top of the Skate Stack


CREATES A TRUE OR FALSE BRANCH?:
No, Skate does not create a T/F Branch.


NUMBER OF CYCLES USED:
5


RANGE:
0-1 Floor Tiles (zero if simply turning in place, 1 if moving Forward or Backwards)



Example of Use #

The ChipWit wants to pick up the Memory Card, but it is too far away for it to grab!
What is a robot to do?
Skate to it!


In this example the ChipWit will move to pick up the Memory Card.



Directions #

Your ChipWit can turn in increments of 45 degrees, as well as move forwards and backwards.








History #

“Skate” as it appears in various historic incarnations of ChipWits!


COMMODORE 64:


Manual entry:
“What might first appear to be a pair of high-topped roller skates is, in fact, a rectilinear magnetic drive system that each CHIPWIT uses to move forward and backward, or to turn right and left in 45 degree increments. A CHIPWIT will l try to execute any Move (or the Move on top of the Move Stack)—even if it means running into something.”


APPLE II:


Manual entry:
“MOVE commands the ChipWit to move cither forward or backward one tile, or to rotate 45 degrees in either direction on the tile it occupies.”


CHIPWITS II (WINDOWS 95):





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