STARTING INFORMATION LIST

A helpful list to lay out game information!
Each section title is a link that will take you to a page where you can learn more about that specific aspect of playing ChipWits!


BASIC MOUSE CONTROLS #

Explains the basic mouse functions of the game and how to use them.


BASIC KEYBOARD CONTROLS #

Explains the basic keyboard functions of the game and how to use them.


YOUR CHIPWIT (GAME SETTINGS) #

Explains the game settings, what they are, and how to use them.


SELECT A MISSION SCREEN #

The screen where you pick what level to play! Explains how the screen works and what is on the screen.


MISSION OBJECTIVES #

Most missions within ChipWits have a mission objective (a goal you must complete to pass the mission). This page explains about mission objectives, and where to locate them.


WORKSHOP AND PLAY AREA #

Goes over the layout of the Workshop, as well as the mission’s play area where you get to see your ChipWit in action!


STARTING POSITION RULE #

You must ALWAYS place your starting chip in the top leftmost socket in the Workshop grid. Read more about it here.



RADIAL WORKSHOP MENU #

When you click on a socket in the Workshop, this round menu appears that has several parts to it and allows you to create Chips in the Workshop.



DELETE (WORKSHOP RADIAL MENU) #

Learn how to use the Delete function from the Radial Menu.


WORKING WITH CHIPS IN THE WORKSHOP #

WORKSHOP PROGRAMMING TOOLS #

How to place them, how to move them, how to copy them! Learn about working with Chips in the Workshop here.


BUTTONS AND WORKSHOP MENU #

Teachers you about the buttons and menus in the Workshop which are designed to make your coding experience easier.


PLAY/PAUSE BUTTON #

Found in the play area, this button begins gameplay and sets your ChipWit in motion through your programming.


RESTART BUTTON #

Found at the top of the screen in the play area next to the Play/Pause button. This button restarts your ChipWit to the beginning of the level, as well as randomizes the level (and Things) on it!


STEP BUTTON #

Found next to the Play/Pause button in the play area, this button allows you to slowly, chip by chip, move through your code and watch how the ChipWit behaves in the play area. This is a must for debugging!


GAME SPEED SLIDER #

Learn about the game speed slider here, which is found below the Restart, Play/Pause, and Step buttons in the play area. Using this makes the game speed up, or slow down.


SHARING YOUR CHIPWIT (IBOL CODES) #

Share your ChipWit chip configuration with your friends or a person looking to help you make your code more efficient. Learn how here!


CHIPS (FUNCTION AND HOW TO BUILD THEM) #

A Chip usually (though not always) consists of 2 parts: an operator and an argument. Learn how to build chips here!


CONNECTORS #

Connectors are tiny arrows that direct the flow that your chip instruction is followed. Learn more about the types of connectors, how to use them, and what true and false connectors are!


STACK CHIPS #

Stack Chips (which is a grouping of a specific type of chip found in the Radial Menu in the Workshop) function as data storage for specific functions for your ChipWit. These are generally considered a mode advanced coding chip. Full Chip list included!


CONTROL CHIPS #

Control Chips (which is a grouping of a specific type of chip found in the Radial Menu in the Workshop) help manage the execution/flow of your ChipWit’s programming. Full Chip List included.


ACTION CHIPS #

Action Chips (which is a grouping of a specific type of chip found in the Radial Menu in the Workshop) control the actions and movement of your ChipWit. Full Chip List included.


SENSING CHIPS #

Sensing Chips (which is a grouping of a specific type of chip found in the Radial Menu in the Workshop) allow your ChipWit to observe its world and make choices based off of that sensory information. Full Chip List included.


LOCKED CHIPS #

These Chips are pre-placed in the Workshop grid and cannot be moved. Learn more about them here.


CYCLES #

In ChipWits, Cycles represent the amount of time or processing power it takes for your ChipWit to execute a command. Learn about cycles here!


HEALTH #

The Health Meter in ChipWits is a small red bar that appears above your ChipWit’s head during gameplay. This bar indicates the robot’s current health status and depletes as the ChipWit takes damage.


FUEL (ENERGY) #

Fuel is a crucial resource that powers your ChipWit and affects its ability to perform actions and complete missions. Click on the link above to learn more!


TYPES OF DAMAGE #

Your ChipWit can take damage from various hazards as it navigates the world. Understanding the types of damage helps you program your ChipWit to avoid or handle dangerous situations effectively.


GOOD THINGS #

There are good and bad Things in ChipWits! These are the Things your ChipWit loves!


BAD THINGS #

These are the things your ChipWit does NOT love!


ENVIRONMENTAL THINGS #

These things really aren’t good or bad, but still influence how your ChipWit will behave and navigate through gameplay.


CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID #

Explains about how created IBOL solutions stay in the Workshop grid.



CYCLES AND FUEL COST LIST #

A handy list of Operators and their Cycle and Fuel Costs

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