These are missions that appeared in the original 1984 version of ChipWits!
They have been lovingly re-created in the present game.
These also differ from the rest of the game in that they have the original “retro” good Things and bad Things graphics. Even your ChipWit does!
Certain to appeal to veteran ChipWits players, as well as newcomers who are looking for a challenge!
Original missions are as follows:
- Greedville
- ChipWit Caves
- Doom Rooms
- Peace Path
- Memory Lanes
- Octopus Garden
- Mystery Matrix
- Boomtown
Greedville #
Greedville consists of four confusingly connected rooms, each filled with only good Things.
Objective #
- Acquire as many good Things as possible. Your goal is to collect the maximum number of these beneficial items scattered throughout the rooms.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 1,000 points. Your performance is measured by how many points you accumulate in each run.
Cycles #
- You have a total of 6,000 Cycles to complete the mission. Manage your time effectively to maximize your score within the cycle limit.
Greedville challenges you to gather good Things efficiently and score high across multiple simulated attempts, all while working within the given cycle limit.
ChipWit Caves #
ChipWit Caves features eight connected rooms that spell out a word dear to every ChipWit’s heart (Main Panel?)
Objectives #
- Acquire as many good Things as possible. Collect beneficial items scattered throughout the rooms.
- Zap Electrocrabs: Take down Electrocrabs that appear, adding an extra challenge to your mission.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 1,500 points. Your performance is measured by how many points you accumulate during each run.
Cycles #
- You have a total of 10,000 Cycles to complete the mission. Manage your time wisely to maximize your efficiency and score.
ChipWit Caves combines the challenge of collecting items and zapping Electrocrabs, all within a maze of rooms and a generous cycle limit.
Doom Rooms #
How could there be any other number of rooms but thirteen in Doom Rooms? The Rooms are filled with electrocrabs and bouncers — more opportunities for points.
Objective #
- Survive as long as possible. Navigate through the rooms while avoiding and dealing with Electrocrabs and Bouncers to extend your survival time.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 2,500 points. Your performance is measured by how many points you accumulate during each run.
Cycles #
- You have a total of 10,000 Cycles to complete the mission. Use your cycles efficiently to maximize your survival and score.
Doom Rooms challenges you to endure the hazards of Electrocrabs and Bouncers while aiming to achieve high scores in each run, all within the cycle limit provided.
Peace Paths #
Peace Paths offers the ChipWit strategists a novel challenge. Your robot will be confronted by electrocrabs, but you must teach it to avoid them rather than Zapping them.
Objectives #
- Acquire as many good Things as possible. Focus on collecting beneficial items throughout the paths.
- Avoid harming the Electrocrabs. Your ChipWit must navigate around Electrocrabs without using Zap on them.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 1,000 points. Your performance is measured by the number of points you collect while adhering to the no-harm rule.
Cycles #
- You have a total of 16,000 Cycles to complete the mission. Manage your cycles effectively to maximize your score while navigating around Electrocrabs.
Peace Paths challenges you to gather good Things while avoiding Electrocrabs and achieving a high score, all within the generous cycle limit provided.
Memory Lanes #
The ten room horseshoe maze contains a regenerating disk at either end.
Objectives #
- Move from one end of the maze to the other as many times as possible. Navigate through the maze efficiently to maximize the number of trips between the ends.
- Pick up at least 2 Memory Cards during each of the 32 different simulation runs. Your performance is measured by how many Memory Cards you collect in each run.
Scoring #
- For each of the 32 different simulated runs, aim to pick up at least 2 memory cards per run. Your performance is measured by the number of points you collect.
Cycles #
- You have a total of 20,000 Cycles to complete the mission. Use your cycles wisely to optimize your maze navigation and Memory Card collection.
Memory Lanes challenges you to efficiently navigate a maze while collecting Memory Cards, all within a substantial Cycle limit.
Octopus Garden #
Eight hallways and forty-four rooms branching off from a central location. At the end of each hallway is a high point value Thing.
Objective #
- Retrieve the good Thing located at the end of each arm of the maze. Navigate through the maze to collect these high-value items.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 1,000 points and pick up at least 1 Memory Card. Your performance is measured by both your score and the number of Memory Cards you collect.
Cycles #
- You have a total of 20,000 Cycles to complete the mission. Manage your cycles to efficiently navigate the maze, retrieve high point Things, and collect Memory Cards.
Octopus Garden challenges you to navigate a complex maze to collect valuable Things and Memory Cards, all while working within the provided.
Mystery Matrix #
The Matrix consists of one hundred rooms, all with identically located doors.
Objectives #
- Discover the optimal pathway through The Matrix. Navigate the rooms by deciphering objects arranged as signposts to find the best route.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 1,000 points. Your performance is measured by how efficiently you navigate the matrix and achieve a high score.
Cycles #
- You have a total of 30,000 Cycles to complete the mission. Use your cycles wisely to explore the rooms, decipher the signposts, and find the optimal pathway.
Mystery Matrix challenges you to navigate a large grid of rooms using clues to find the best route, all while achieving a high score within a generous Cycle limit.
Boomtown #
The nine rooms in Boomtown are the most dangerous rooms a ChipWit will ever face. Bombs are clustered around disks. Pick up the disks without triggering the bomb, which can instantly destroy the ChipWit.
Objective #
- Collect disks while avoiding the risk of sudden destruction. Navigate carefully to pick up disks without triggering any bombs that can instantly destroy your ChipWit.
Scoring #
- For each of the 32 different simulated runs, aim to score at least 2,500 points and ensure no bombs explode. Your performance is measured by your score and your ability to avoid detonating bombs.
Cycles #
- You have a total of 12,000 Cycles to complete the mission. Use your cycles strategically to navigate the hazardous environment and collect disks safely.
Boomtown challenges you to collect disks amidst a high-risk environment filled with bombs, requiring careful navigation and strategic use of cycles to avoid disaster and achieve a high score.
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