
The If Feel chip instructs your ChipWit to feel directly ahead (one space or floor tile) for a specific Thing. It creates a decision point in your program based on whether the Thing is detected or not.
Specifications #
- Arguments: See list below (Things That Can Be Felt For)
- Creates a True or False Branch?: Yes, it creates a True/False branch.
- Number of Cycles Used: 4
- Fuel: 4
- Range: 1 floor tile
Things That Can Be Felt For: #
- Floor
- Wall
- Pie
- Coffee
- Memory Disk
- Oil Can
- Electrocrab
- Bomb (EXTREME DANGER!)
- Bouncer
- Door
- Thing Stack
Example of Use #
Ow! The poor ChipWit keeps walking into Walls, which hurts it!
A simple solution is to use an If Feel Wall chip.
- Combine the If Feel operator with the Wall argument to instruct your ChipWit to detect walls ahead.
- Once the If Feel Wall chip is placed, it creates a True/False branch.
True Branch (Green Arrow): If the ChipWit feels a Wall, it will follow the True branch and Turn Right.
False Branch (Red Arrow): If no Wall is felt, the ChipWit will follow the False branch and Move Forward instead.
By using If Feel, your ChipWit can react intelligently to obstacles, making decisions based on what it detects.
#

History #
“If Feel” as it appears in various historic incarnations of ChipWits!
COMMODORE 64:
MANUAL:
“After a few head-on collisions with a wall, any CHIPWIT can tell you that it’s important to feel for Things while exploring. So, a sensor that pops out of its head enables each CHIPWIT to “feel for any Thing (or the object on top of the Thing Stack) directly ahead.”
APPLE II:
MANUAL:
“FEEL commands the ChipWit to feel directly ahead one space (floor tile) for a specific Thing. Whatever Argument you use with this Operator is the Thing the ChipWit will feel for. If the Argument is felt, the program continues through the FEEL chip’s true wire to the chip connected to that wire. If the Argument is not felt, the program continues through the FEEL chip’s false wire. The Operators for FEEL are all the Things that might be found in an Environment.”
MAC:
MANUAL:
“FEEL commands the ChipWit to feel directly ahead one space (floor tile) for a specific Thing. Whatever Argument you use with this Operator is the Thing the ChipWit will feel for. If the thing is felt, the program continues through the FEEL chip’s true wire to the chip connected to that wire. If the Thing is not felt, the program continues through the chip’s false wire to the chip connected to that wire.
The Operators for FEEL are all the Things that might be found in an Environment. For a listing of these Arguments, sec LOOK above.”
CHIPWITS II (WINDOWS 95):