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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
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  • IBOL
  • Operators
  • ZAP

ZAP


The Zap chip commands your ChipWit to fire its plasma beam and attack anything directly ahead in the room. It’s a powerful offensive tool for eliminating obstacles or threats like Electrocrabs, but it consumes Energy each time it’s used.


Specifications #

  • Arguments: None
  • Creates a True or False Branch?: No, it does not create a True/False branch.
  • Number of Cycles Used: 1
  • Fuel: 7
  • Range: Directly ahead of the ChipWit
  • Destroys: Good Things and Bad Things


Note #

Using Zap depletes your ChipWit’s Energy. Monitor the green Energy bar above your ChipWit’s head during gameplay to avoid running out of power!


Example of Use #

Imagine your ChipWit is faced with Electrocrabs blocking a doorway. To proceed safely, you can use Zap to destroy them.

  1. Combine the If See Electrocrab chip with the Zap chip.
  2. When the ChipWit sees an Electrocrab, it will fire its plasma beam, destroying the enemy and clearing the way.

The Zap chip is an essential tool for both offense and problem-solving, allowing your ChipWit to eliminate obstacles in its path. Just be sure to manage its Energy!



In this example we will be using the “If See Electro-crab” in conjunction with Zap.



If the ChipWit sees an Electro-crab it will then fire its plasma at it, destroying it so the ChipWit can proceed safely!




History #

“Zap” as it appears in various historic incarnations of ChipWits!


COMMODORE 64:


MANUAL:
“Every CHIPWIT has a plasma beam generator to defend itself from Electro-crabs and Bouncers. This generator, also ca led the ‘Zapper ’, automatically appears through the cranial access port when needed. In some games, points are awarded for zapping bad things. In one game, however, you’ l lose points for destroying things with the zapper. The zapper is activated with this chip.”




APPLE II:


MANUAL:
“ZAP commands the ChipWit to attack with its plasma beam anything directly ahead in the room. (A ChipWit plasma beam can reach across a room. It will remove anything except walls and floors from an Environment.) ChipWit receives points only for ZAPping electro-crabs and bouncers. If it ZAPs a bomb, it will get itself blown up. If it ZAPs pie or coffee, it will not gain the fuel it would have had it picked it up. If it ZAPs disks or oil, it will not gain the points those Things are worth if they are picked up.
Like the PICK UP Operator, the ZAP Operator has no Arguments.”



MAC:


MANUAL:
“ZAP commands the ChipWit to attack with its plasma beam anything directly ahead in the room. ZAP will remove anything except walls and floors from the Environment. A ChipWit only receives points for ZAPping electro-crabs and bouncers. If it ZAPs a bomb, it will get itself blown up. If it ZAPs pie or coffee, it will not gain the fuel it would have had it picked it up.
If it ZAPs disks or oil, it will not gain the points those Things are worth if they are picked up.”





CHIPWITS II (WINDOWS 95):


Related #

Updated on November 13, 2024

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Table of Contents
  • Specifications
  • Note
  • Example of Use
  • History

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