
The Zap chip commands your ChipWit to fire its plasma beam and attack anything directly ahead in the room. It’s a powerful offensive tool for eliminating obstacles or threats like Electrocrabs, but it consumes Energy each time it’s used.
Specifications #
- Arguments: None
- Creates a True or False Branch?: No, it does not create a True/False branch.
- Number of Cycles Used: 1
- Fuel: 7
- Range: Directly ahead of the ChipWit
- Destroys: Good Things and Bad Things
Note #
Using Zap depletes your ChipWit’s Energy. Monitor the green Energy bar above your ChipWit’s head during gameplay to avoid running out of power!
Example of Use #
Imagine your ChipWit is faced with Electrocrabs blocking a doorway. To proceed safely, you can use Zap to destroy them.
- Combine the If See Electrocrab chip with the Zap chip.
- When the ChipWit sees an Electrocrab, it will fire its plasma beam, destroying the enemy and clearing the way.
The Zap chip is an essential tool for both offense and problem-solving, allowing your ChipWit to eliminate obstacles in its path. Just be sure to manage its Energy!

In this example we will be using the “If See Electro-crab” in conjunction with Zap.
If the ChipWit sees an Electro-crab it will then fire its plasma at it, destroying it so the ChipWit can proceed safely!
History #
“Zap” as it appears in various historic incarnations of ChipWits!
COMMODORE 64:
MANUAL:
“Every CHIPWIT has a plasma beam generator to defend itself from Electro-crabs and Bouncers. This generator, also ca led the ‘Zapper ’, automatically appears through the cranial access port when needed. In some games, points are awarded for zapping bad things. In one game, however, you’ l lose points for destroying things with the zapper. The zapper is activated with this chip.”
APPLE II:
MANUAL:
“ZAP commands the ChipWit to attack with its plasma beam anything directly ahead in the room. (A ChipWit plasma beam can reach across a room. It will remove anything except walls and floors from an Environment.) ChipWit receives points only for ZAPping electro-crabs and bouncers. If it ZAPs a bomb, it will get itself blown up. If it ZAPs pie or coffee, it will not gain the fuel it would have had it picked it up. If it ZAPs disks or oil, it will not gain the points those Things are worth if they are picked up.
Like the PICK UP Operator, the ZAP Operator has no Arguments.”
MAC:
MANUAL:
“ZAP commands the ChipWit to attack with its plasma beam anything directly ahead in the room. ZAP will remove anything except walls and floors from the Environment. A ChipWit only receives points for ZAPping electro-crabs and bouncers. If it ZAPs a bomb, it will get itself blown up. If it ZAPs pie or coffee, it will not gain the fuel it would have had it picked it up.
If it ZAPs disks or oil, it will not gain the points those Things are worth if they are picked up.”
CHIPWITS II (WINDOWS 95):