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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
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  • IBOL
  • Operators
  • SKATE

SKATE



The Skate chip is your ChipWit’s primary mode of transportation, allowing it to move in various directions across the floor. However, skating into Things like Walls, Bombs, or even off a walkway can damage your ChipWit, so careful navigation is required!


Specifications #

  • Arguments: Directions (Left, Right, Forward, Backwards)
  • Move on top of the Skate Stack
  • Creates a True or False Branch?: No, Skate does not create a True/False branch.
  • Number of Cycles Used: 3
  • Fuel: 5
  • Range: 0-1 Floor Tiles (0 if turning in place, 1 if moving Forward or Backwards)


Example of Use #

Imagine your ChipWit wants to pick up a Memory Card, but it’s too far away to grab. The solution? Skate to it!

  1. Set up a Skate Forward chip to move your ChipWit toward the Memory Card.
  2. Once the ChipWit is within range, it can use a Pickup chip to collect the item.


Directions #

  • Your ChipWit can turn in increments of 45 degrees and move forwards or backwards. The Skate chip allows for precise movement and direction changes, making it crucial for navigating missions.

Be mindful of obstacles, and use Skate to strategically move your ChipWit through the environment!




In this example the ChipWit will move to pick up the Memory Card.



Directions #

Your ChipWit can turn in increments of 45 degrees, as well as move forwards and backwards.





History #

“Skate” as it appears in various historic incarnations of ChipWits!


COMMODORE 64:


Manual entry:
“What might first appear to be a pair of high-topped roller skates is, in fact, a rectilinear magnetic drive system that each CHIPWIT uses to move forward and backward, or to turn right and left in 45 degree increments. A CHIPWIT will l try to execute any Move (or the Move on top of the Move Stack)—even if it means running into something.”


APPLE II:


Manual entry:
“MOVE commands the ChipWit to move cither forward or backward one tile, or to rotate 45 degrees in either direction on the tile it occupies.”




MAC:



MANUAL:
“MOVE commands the ChipWit to move either forward or backward one tile, or to rotate 45 degrees in cither direction on the tile it occupies. The Arguments for MOVE are four arrows indicating direction and rotation.
MOVE has another Argument that tells the ChipWit to execute the top move stored in the Move Slack. (Remember, stacks are lists that you can have the ChipWit make as it goes on a mission.) The Move Stack is discussed in Chapter II.”





CHIPWITS II (WINDOWS 95):





Related #

Updated on November 12, 2024

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Table of Contents
  • Specifications
  • Example of Use
  • Directions
  • Directions
  • History

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