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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
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  • Workshop and Playing
  • RESTART BUTTON

RESTART BUTTON

The Restart button is designed to give your ChipWit a fresh start by generating a new room layout for the mission.

Here’s what it does:


Restoring Cycles, Energy, and Health #

  • When you press the Restart button, all Cycles, Energy, and Health are restored to your ChipWit.
  • This gives you a completely fresh attempt at the mission, ensuring your ChipWit is fully replenished and ready to start again. This applies to all missions within the game.


New Room Layout #

  • Each time you press the Restart button, the game regenerates the room layout for the mission.
  • The entire mission environment, including the position of walls, paths, and objects ( good, bad, and environmental called “Things”), will be different from the previous setup. You can restart multiple times and get a new configuration each time, keeping the gameplay fresh.


Varied Concentrations of Good and Bad Things #

  • With every restart, the distribution of Good Things (like Pie or Memory Disks) and Bad Things (such as Electrocrabs, Bombs, or Bouncers) will change.
  • This creates new challenges and opportunities, adding a layer of unpredictability to the game and encouraging your ChipWit to handle different environments.


Changing Obstacles #

  • Obstacles such as walls, and doorway placement are also randomized with each restart.
  • These changes add to the replayability and challenge you to test different strategies for your ChipWit’s programming. You’ll need to adapt your code to navigate through varied and evolving layouts.

The Restart button is ideal for trying out different room configurations and testing how well your ChipWit’s program can handle diverse layouts and object distributions, making it a valuable tool for improving your strategies.



Replay Button After Running Out of Fuel or Health

#


When you’re playing a mission and your ChipWit runs out of Fuel or Health, a small overlay will appear at the top of the screen stating as much with a Replay button. This Replay button works differently from the one located by the Play and Step buttons. Here’s what happens:


Exact Same Level Layout #

  • When you press the Replay button on this overlay, the game reloads the exact same mission layout you were just playing, down to the placement of Good Things, Bad Things, and obstacles.
  • This feature is intentional—it gives you the opportunity to improve your programming and try again without worrying about changes in the environment. You get another shot at the exact same challenge.


When You Want a New Room Layout #

  • If you don’t want to try the same level layout again, you’ll need to hit the Replay button on the overlay to load the mission first, then press the Replay button located by Play and Step to generate a new room layout.
  • This allows you to decide if you want to improve your current strategy for the same layout or start fresh with a completely different environment.


This system gives you flexibility—either work on refining your program for the same challenge or try a brand-new layout to test different approaches.

Related #

Updated on September 11, 2024

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Table of Contents
  • Restoring Cycles, Energy, and Health
  • New Room Layout
  • Varied Concentrations of Good and Bad Things
  • Changing Obstacles
  • Replay Button After Running Out of Fuel or Health
    • Exact Same Level Layout
    • When You Want a New Room Layout

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