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ChipWits Robot Coding Game
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ChipWits Robot Coding Game
  • Home
  • About
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
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  • Docs
  • Advanced Programming
  • REGISTERS

REGISTERS


Using the Registers #

Any command that stores, compares, or processes a number can use one of the registers as an argument instead. Each register has a specific purpose in tracking your ChipWit’s status during missions.


Damage Register #

  • Purpose: This register helps you keep track of your ChipWit’s health.
  • Usage: If your ChipWit takes damage from running into walls, falling off pathways, or being zapped by enemies like Electrocrabs, the Damage Register will increase.
  • Monitoring the Damage Register allows your program to react when the ChipWit is at risk of being destroyed. You can use it to trigger defensive actions or navigate away from hazards before it’s too late.


Fuel Register #

  • Purpose: The Fuel Register tracks your ChipWit’s energy levels.
  • Usage: As your ChipWit moves, turns, and performs tasks, it consumes fuel. You can program your ChipWit to check the Fuel Register to ensure it has enough energy to complete its mission.
  • Running out of fuel will cause your ChipWit to stop, so keeping an eye on the Fuel Register helps you optimize movement and conserve energy for longer, more complex missions.


Range Register #

  • Purpose: This register tracks the distance your ChipWit can sense objects, enemies, or hazards.
  • Usage: The Range Register is particularly important in missions like Boomtown, where you need to detect bombs. By reading the Range Register, you can program your ChipWit to respond based on how far away hazards or targets are.
  • Understanding and using the Range Register gives your ChipWit the ability to detect threats early, giving you more time to plan and react effectively.

By utilizing these registers, you can enhance your ChipWit’s ability to track its own status, make decisions based on real-time conditions, and successfully complete complex missions!

Related #

Updated on November 17, 2024

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Table of Contents
  • Using the Registers
  • Damage Register
  • Fuel Register
  • Range Register

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