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ChipWits Robot Coding Game
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ChipWits Robot Coding Game
  • Home
  • About
  • Devlog
  • Team
  • Retro
    • ChipWits Emulator
    • Nostalgia
  • Tools
    • Web IBOL Viewer
    • Hall of Pie
  • Sign Up

IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
  • Docs
  • Workshop and Playing
  • PLAY/PAUSE BUTTON

PLAY/PAUSE BUTTON

To control your ChipWit, you will need to use these buttons, shown boxed above in green. Play is in the center of this box.



Play
#

The Play button is located between the Restart and Step buttons when you’re in a mission, and it allows you to run your ChipWit’s program continuously without interruption. Here’s how it works:

Continuous Execution #

  • Pressing the Play button makes your ChipWit execute its entire sequence of programmed instructions in real time, moving through the grid and performing tasks without stopping.
  • This is useful when you want to see how your program performs from start to finish, without manually stepping through each instruction.


Testing Programs in Action #

  • The Play button is perfect for running the full program and testing how well your ChipWit completes a mission or handles challenges.
  • It allows you to evaluate the overall functionality and efficiency of your programming in one continuous run.


Pause #

When you press the Play button, it transforms into the Pause button. Here’s what happens:

Switch to Pause Mode #

  • After starting your ChipWit’s program, the Play button changes to Pause, allowing you to stop the program’s execution at any time.
  • Pausing is essential for halting the ChipWit mid-run to check for errors or adjust your strategy.

    BE AWARE THAT IF YOU CHANGE YOUR CHIP PLACEMENT AFTER PRESSING PLAY YOU WILL NEED TO RESTART THE LEVEL OVER, ABANDONING CURRENT GAMEPLAY.


Pausing Execution #

  • When you press Pause, the ChipWit will freeze in place, stopping its execution at that exact moment.
  • This is useful for reviewing the program’s performance, troubleshooting issues, or making adjustments mid-run.


If you did not alter your Chip placement after Pausing you may press the Pause button to resume gameplay.

Related #

Updated on September 11, 2024

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WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENUGAME SPEED SLIDER

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Table of Contents
  • Play
    • Continuous Execution
    • Testing Programs in Action
  • Pause
    • Switch to Pause Mode
    • Pausing Execution

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