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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
  • Docs
  • IBOL
  • Operators
  • PICKUP

PICKUP


The Pickup chip instructs your ChipWit to pick up any Thing directly ahead of it, such as a Pie, Coffee, or other collectible objects. It’s a simple yet essential part of your ChipWit’s task completion.


Specifications #

  • Arguments: None
  • Creates a True or False Branch?: No, it does not create a True/False branch.
  • Number of Cycles Used: 1
  • Fuel: 5
  • Range: 1 Floor Tile (directly ahead)


Example of Use #

Imagine your ChipWit is tasked with gathering pies scattered around a room:

  1. Place a Skate Forward chip in the program to move your ChipWit toward the Pies.
  2. After the Skate Forward chip, add an If See Pie chip, which checks if there’s a Pie in front of your ChipWit.
  3. If a Pie is detected, place the Pickup chip to collect it.
  4. After the Pickup chip, you can add another Skate Forward chip to continue moving and repeat the process.

This setup allows your ChipWit to detect and collect objects, like Pies, in a continuous loop while navigating the room.


History #

“Pickup” as it appears in various historic incarnations of ChipWits!


COMMODORE 64:


MANUAL:
“A CHIPWIT can pick up most Things with its electro-hydraulic manipulator, which automatically appears through the cranial access port when needed. Picking up useful objects can have beneficial effects. Pie and Coffee, for instance, will increase a CHIPWIT’s energy level. But trying to grab Electro-Crabs or Bombs can really hurt! The manipulator is activated with this chip.”



APPLE II:


MANUAL:
“PICK UP commands the ChipWit to reach directly ahead one space (floor tile) for a Thing. PICK UP is used to acquire disks and oil for points, and pie and coffee for fuel. If the ChipWit attempts to PICK UP a bomb, it will be blown up. If it attempts to PICK UP a bouncer, electro-crab, or a wall, it will sustain damage.  There are no Arguments for the PICK UP Operator. The ChipWit will try to PICK UP whatever is on the tile directly in front of it. If nothing is there, it will reach just the same.”



MAC:


MANUAL:
“PICK UP commands the ChipWit to reach directly ahead one space (floor tile) for a Tiling. PICK UP is used to acquire disks and oil for points and pie and coffee for fuel. If the ChipWit attempts to PICK UP a bomb, it will be blown up. If it attempts to PICK UP a bouncer, electro-crab, or a wall, it will sustain damage.

There are no Arguments for the PICK UP Operator. The ChipWit will try to PICK UP whatever is on the tile directly in front of it. If nothing is there, it will reach just the same.”




CHIPWITS II (WINDOWS 95):

Related #

Updated on November 13, 2024

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Table of Contents
  • Specifications
  • Example of Use
  • History

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