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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
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  • Controls and Settings
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS

BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS


Using the keyboard is an efficient way to interact with the game, allowing for quick actions and adjustments while working with your ChipWit. Here’s an overview of the basic keyboard controls:


Copying Selected Chips #

  • Control + C: To copy a selected chip (or chips) press the Control key and the C key simultaneously. This allows you to copy the desired chip(s) in the Workshop grid.



Selecting multiple Chips in the Workshop Grid #

  • Shift Key and left mouse click: Holding down the Shift key on the keyboard and use the mouse to select multiple chips that are in the Workshop grid. Once selected, these chips can be moved, copied, or deleted.



Pasting Copied Chips or IBOL Code #

  • Control + V: To paste a copied chip or an IBOL code, press the Control key and the V key simultaneously. This allows you to easily insert copied chips into the Workshop grid.



Skipping Professor Chip’s Dialog #

  • Escape Key: Press the Escape key to skip Professor Chip’s dialog or the camera zone-in when starting a mission, letting you jump right into the action.



Starting and Pausing the Program #

  • K Key: Once your chips are placed, press the K key to start your ChipWit’s program and set it in motion. Press K again to pause the program.



Restarting the Level #

  • R Key: Press the R key on the keyboard to restart the current level at any time, allowing you to quickly reset the mission if needed.



Using the Step Function #

  • Period Key: Press the period (.) key to step through your ChipWit’s program one instruction at a time, useful for debugging or testing specific actions.



Dismissing the Workshop Radial Menu #

  • Escape Key: When the Workshop Radial Menu is on-screen, press the Escape key to dismiss it.



Changing Connector Directions #

  • Arrow Keys: When adjusting Connector directions, use the directional arrow keys on the keyboard to set the flow of signals between chips.



Deleting a Selected Chip #

  • Delete Key: Pressing the Delete key on the keyboard will remove the selected Chip from the Workshop.

These basic keyboard controls provide a faster and more efficient way to interact with the game, helping you manage your ChipWit’s program and navigate through missions seamlessly.



Keyboard Shortcuts #


Operators

Junction #

  • J Key: Pressing the J key on the keyboard will begin Junction.

This keyboard shortcut provides a faster and more efficient way to access something that is commonly used (in this case, enabling you to Junction between two points with minimal effort).


Boomerang #

  • B Key: Pressing the B key on the keyboard will place a Boomerang chip. This is only available on Subpanels.

A keyboard shortcut that allows easy access to the Boomerang function, which sends you to the Main Panel when executing code on a subpanel.


If Feel #

  • F Key: Pressing the F key on the keyboard will place an If Feel chip in the Workshop grid. Will require an argument afterwards for what the ChipWit is to feel for.

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid.


If See #

  • E Key: Pressing the E key on the keyboard will place an If See chip in the Workshop grid. You will still need to add an argument for what you want your ChipWit to look for.

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid.


Loop #

  • L Key: Pressing the L key on the keyboard will place Loop chip in the Workshop grid.

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid.


Skate #

  • K Key: Pressing the k key on the keyboard will place Skate chip in the Workshop grid.

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid. You will still need to select an Argument (direction)


Pickup #

  • P Key: Pressing the P key on the keyboard will place Pickup chip in the Workshop grid (you will still have to add an argument for the thing you want your ChipWit to pick up!)

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid.


Zap #

  • Z Key: Pressing the Z key on the keyboard will place Zap chip in the Workshop grid. You will still need to pick an argument (a thing to zap!)

A keyboard shortcut that allows you to place an If Feel chip in the Workshop grid.

Things (Arguments) #

These are conditional and only function with operators that require a thing argument.


Bouncer #

  • U Key: Pressing the U key adds the Bouncer argument to an Operator.

A keyboard shortcut that allows you to select the Bouncer argument.


Coffee #

  • C Key: Pressing the C key adds the Coffee argument to an Operator.

A keyboard shortcut that allows you to select the Coffee argument.


Memory Card #

  • M Key: Pressing the M key adds the Memory Card argument to an Operator.

A keyboard shortcut that allows you to select the Memory Card argument.


Electrocrab #

  • E Key: Pressing the E key adds the Electrocrab argument to an Operator.

A keyboard shortcut that allows you to select the Electrocrab argument.


Oil #

  • O Key: Pressing the O key adds the Oil argument to an Operator.

A keyboard shortcut that allows you to select the Oil argument.


Pie #

  • O Key: Pressing the O key adds the Pie argument to an Operator.

A keyboard shortcut that allows you to select the Pie argument.


Bomb #

  • B Key: Pressing the B key adds the Bomb argument to an Operator.

A keyboard shortcut that allows you to select the Bomb argument.

Floor #

  • 0 Key: Pressing the 0 (zero) key adds the Floor argument to an Operator.

A keyboard shortcut that allows you to select the Floor argument.

Wall #

  • 1 Key: Pressing the 1 (one) key adds the Wall argument to an Operator.

A keyboard shortcut that allows you to select the Wall argument.

Door #

  • 2 Key: Pressing the 2 (two) key adds the Door argument to an Operator.

A keyboard shortcut that allows you to select the Door argument.

Empty #

  • 3 Key: Pressing the 3 (three) key adds the Empty argument to an Operator.

A keyboard shortcut that allows you to select the Empty argument.


Directions (Movement) Shortcuts #

These are conditional and are only available with operators that require a direction.


Backward #

  • 0 Key: Pressing the 0 (zero) key adds the direction argument Backward to an Operator.

A keyboard shortcut that allows you to select the Electrocrab argument.


Forward #

  • 1 Key: Pressing the 1 (one) key adds the direction argument Forward to an Operator.

A keyboard shortcut that allows you to select the Forward argument.


Left #

  • 2 Key: Pressing the 2 (two) key adds the direction argument Left to an Operator.

A keyboard shortcut that allows you to select the Left argument.

Right #

  • 3 Key: Pressing the 3 (three) key adds the direction argument Right to an Operator.

A keyboard shortcut that allows you to select the Right argument.



Also See #

  • If Key


Related #

Updated on September 30, 2024

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Table of Contents
  • Copying Selected Chips
  • Selecting multiple Chips in the Workshop Grid
  • Pasting Copied Chips or IBOL Code
  • Skipping Professor Chip's Dialog
  • Starting and Pausing the Program
  • Restarting the Level
  • Using the Step Function
  • Dismissing the Workshop Radial Menu
  • Changing Connector Directions
  • Deleting a Selected Chip
  • Keyboard Shortcuts
  • Operators Junction
    • Boomerang
    • If Feel
    • If See
    • Loop
    • Skate
    • Pickup
    • Zap
  • Things (Arguments)
    • Bouncer
    • Coffee
    • Memory Card
    • Electrocrab
    • Oil
    • Pie
    • Bomb
    • Floor
    • Wall
    • Door
    • Empty
  • Directions (Movement) Shortcuts
    • Backward
    • Forward
    • Left
    • Right
    • Also See

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