
The If Smell chip allows your ChipWit to engage its olfactory sensor to detect a specific Thing, such as Coffee or a Bad Thing like an Electrocrab. It triggers a True/False branch based on whether the Thing is detected.
Specifications #
- Arguments: Good Things and Bad Things, Top Thing on the Thing Stack
- Creates a True or False Branch?: Yes, it creates a True/False branch.
- Range: 7 Floor Tiles radiating out from the ChipWit in all directions (up, down, left, right)
- Number of Cycles Used: 4
- Fuel: 2
Example of Use #
Your ChipWit can smell the Coffee! Here’s how:
- Create an If Smell Coffee chip, combining the If Smell operator and the Coffee argument.
- When placed, this creates a True/False branch.
True Branch (Green Arrow): If the ChipWit smells Coffee, it will move toward it.
False Branch (Red Arrow): If no Coffee is detected, the ChipWit will follow the False branch and move forward in a different direction.
This setup can also be applied to Bad Things, like Electrocrabs or Bombs, helping your ChipWit avoid danger. If Smell is an effective tool for detecting things far beyond the ChipWit’s immediate range!
Once the If Smell Chip is placed, this creates a True/False branch.
History #
“If Smell” as it appears in various historic incarnations of ChipWits!
COMMODORE 64:
MANUAL:
“Many of the objects a CHIPWITS encounters in its adventures wi l have a specific odor. (Needless to say, Pie smells much better than any Bouncer!) So to help a CHIPWIT quickly detect the presence of Things in a room, state-of-the-art olfactory sensing pads have been built into the CHIPWIT’s ankles. By executing just one chip, a whole room can be sniffed for any Thing (or the object on top of the Thing Stack.”
APPLE II:
MANUAL:
“SMELL commands the ChipWit to smell an entire room for a specific Thing. Whatever Argument you use with this Operator is the Thing the ChipWit will smell for. If the Argument is smelled, the program continues through the SMELL chip’s true wire to the chip connected to that wire. If the Argument is not smelled, the program continues through the SMELL chip’s false wire. The Operators for SMELL are all the Things that might be found in an Environment. For a listing of these Arguments, see LOOK above.”
MAC:
MANUAL:
“SMELL commands the ChipWit to smell an entire room for a specific Thing. Whatever Argument you use with this Operator
is the Thing the ChipWit will smell for. If the Thing is smelled, the program continues through the SMELL chip’s true wire to the chip connected to that wire. If the Thing is not smelled, the program continues through the chip’s false wire to the chip connected to that wire.
The Operators for SMELL are all the Things that might be found in an Environment.”
CHIPWITS II (WINDOWS 95):