Skip to content
ChipWits Robot Coding Game
  • Home
  • About
  • Devlog
  • Team
  • Retro
    • ChipWits Emulator
    • Nostalgia
  • Sign Up
Demo + Wishlist
Demo + Wishlist
ChipWits Robot Coding Game
  • Home
  • About
  • Devlog
  • Team
  • Retro
    • ChipWits Emulator
    • Nostalgia
  • Sign Up

IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
  • Docs
  • IBOL
  • Operators
  • IF SEE

IF SEE


Specifications #


The ChipWit will engage its sophisticated vision system to look ahead in a straight line for a specific Thing.


ARGUMENTS:

  • Good Things and Bad Things
  • Good or Bad Thing on the Thing Stack



CREATES A TRUE OR FALSE BRANCH?:

Yes, it does create a T/F branch.


NUMBER OF CYCLES USED: 4


FUEL: 4



RANGE: 7 Floor Tiles



Example of Use #


Your ChipWit really loves Pie, but how do you locate some?
One way is to create a If See for Pie Chip!
This Chip (which is a combination of the If See Operator and the Pie Argument) will instruct the ChipWit to look for Pie directly in front of it on the level being played.

Once the IfSee Pie Chip is placed, this creates a True/False branch.



In this example, two additional Chips have been placed.

If there IS a slice of Pie the ChipWit will attempt to pick it up (through the True branch, shown with the green True Connector arrow with the T on it pointing to the right).

However, if the ChipWit does NOT see Pie its actions will divert to the False branch and the ChipWit will Move Forward instead (False branch shown with the red False Connector arrow with the F on it pointing downwards).



History #

“If See” as it appears in various historic incarnations of ChipWits!



COMMODORE 64:


MANUAL:
“Safely concealed behind each CHIPWIT’s polarized crystal eyeglasses are two sophisticated vision systems. The component under the right lens is used to seek and detect objects directly ahead. A CHIPWIT may look for any Thing, or the object on top of the Thing Stack (see MEMORY).”



APPLE II:


MANUAL:
“LOOK commands the ChipWit to look directly ahead in a straight line for a specific Thing. (A ChipWit can see across a room.) Whatever Argument you use with this Operator is the Thing the ChipWit will look for. If the Argument is seen, the program continues through the LOOK chip’s true wire to the chip connected to that wire. If the Thing is not seen, the program continues through the LOOK chip’s false wire to the chip connected to that wire.

Whenever LOOK is used and the ChipWit sees the Thing, the number of tiles between the ChipWit and the Thing is placed in the Range Finder. Chapter II gives some ideas about how to use this feature with the Number Stack.  The Operators for LOOK are all the Things that might be found in an Environment as well as the item at the top of the Thing Stack.”




MAC:


MANUAL:
“LOOK commands the ChipWit to look in a straight line directly ahead for a specific Thing. Whatever Argument you use with this Operator is the Thing the ChipWit will look for. If the Thing is seen, the program continues through the LOOK chip’s true wire to the chip connected to that wire. If the Thing is not seen, the program continues through the chip’s false wire to the chip connected to that wire. Whenever LOOK is used and the ChipWit secs the Thing, the number of tiles from the ChipWit to the Thing is placed in the Range Finder. Chapter II gives some ideas about how to use this feature with the Number Stack.”






CHIPWITS II (WINDOWS 95):

Related #

Updated on November 29, 2024

What are your Feelings

  • Happy
  • Normal
  • Sad

Share This Article :

  • Facebook
  • X
  • LinkedIn
  • Pinterest

Powered by BetterDocs

Leave a ReplyCancel reply

Table of Contents
  • Specifications
  • Example of Use
  • History

Join Our Mailing List!

Are you interested in learning more about ChipWits and tracking our development? Provide your name and email address below to join our mailing list.
We respect your email address and don’t spam. You can unsubscribe at any time. We generally send a short email about the game once every week or two.

Check your inbox or spam folder to confirm your subscription.

Copyright © 2026 ChipWits, Inc.

  • Contact
  • Press Kit
  • Privacy Policy
  • Terms of Use
 

Loading Comments...