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ChipWits Robot Coding Game
  • Home
  • About
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    • ChipWits Emulator
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
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  • Docs
  • Missions
  • ENVIRONMENTAL THINGS

ENVIRONMENTAL THINGS

Not really good, or bad. They just kind of….are.


Environmental Things are elements within the game world that define the layout and physical space your ChipWit interacts with. These objects influence movement, navigation, and the challenges your ChipWit must overcome to complete missions.

Any of these Things listed below can be used in conjunction with Sensing Chips (and some Stack Chips) as can Good Things and Bad Things.

All Things, Good, Bad, or Environmental, are all generically referred to as Things.


Types of Environmental Things #


Floor #

  • The Floor represents the traversable areas of the game world where your ChipWit can move freely.
  • Function: ChipWits skate across floors as they navigate through rooms and halls, pick up items, and interact with other objects.
  • Example Use: The Skate chip moves your ChipWit across floors, allowing it to collect things or reach specific locations.


Wall #

  • Walls are barriers that block your ChipWit’s movement. They form the boundaries of rooms and hallways, preventing your ChipWit from moving through them.
  • Function: ChipWits cannot pass through walls, so your program needs to navigate around them. Walls can also be used strategically to funnel your ChipWit or control its path.
  • Example Use: Use sensing chips like If See to detect walls and then program your ChipWit to change direction.


Doors #

  • Doors serve as passageways between different rooms or sections of a level.
  • Function: Doors are open by default, allowing your ChipWit to pass through them and explore new areas. Navigating through doors is essential for progressing in many missions.
  • Example Use: The If Thing Equals chip can be used to detect doors, allowing your ChipWit to move through them as part of its programmed path.



Importance of Environmental Things #

Environmental Things define the physical space of the levels in ChipWits, influencing how your ChipWit moves and interacts within the game. Knowing how to handle each type effectively is crucial for completing missions and navigating the game world successfully.

Related #

Updated on September 11, 2024

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Table of Contents
  • Types of Environmental Things
  • Floor
  • Wall
  • Doors
  • Importance of Environmental Things

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