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ChipWits Robot Coding Game
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ChipWits Robot Coding Game
  • Home
  • About
  • Devlog
  • Team
  • Retro
    • ChipWits Emulator
    • Nostalgia
  • Tools
    • Web IBOL Viewer
    • Hall of Pie
  • Sign Up

IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
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  • DR. DROOG CAMPAIGN MISSIONS

DR. DROOG CAMPAIGN MISSIONS

Dr. Droog Missions are a unique set of levels found in their own area within the Select a Mission screen. These missions are set on Droog Station, a space station.

Here’s what you need to know:


Location and Layout #

  • Droog Station: The Dr. Droog missions take place on Droog Station, which is divided into sections like West Station. Each section contains multiple levels to complete.
  • Level Organization: The levels within each section are generally arranged from easiest to hardest, giving you a learning curve as you progress.


Hybrid of Learning and Storyline #

  • Tutorial-Style Learning: The Dr. Droog missions serve as a tutorial environment, designed to teach you new game concepts step-by-step. Each mission introduces a key feature or mechanic of the game, allowing you to learn through practice.
  • Story-Driven Plot: In addition to being educational, these missions also contribute to the game’s storyline, adding a sense of purpose and progression as you play.


Why It’s Important #

The Dr. Droog Missions provide a structured way to learn the intricacies of ChipWits while also immersing you in the game’s narrative. By completing these missions, you not only gain valuable knowledge of how to program your ChipWit but also experience a deeper part of the story.

Related #

Updated on September 3, 2024

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Table of Contents
  • Location and Layout
  • Hybrid of Learning and Storyline
  • Why It’s Important

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