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ChipWits Robot Coding Game
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IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
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  • IBOL
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)

CHIPS (FUNCTION AND HOW TO BUILD THEM)

In ChipWits, Chips are the fundamental units used to create the behavior and logic of your ChipWit. They represent various commands and functions that control how your ChipWit acts and interacts with its environment.


Function of Chips #

  • Control Actions: Chips dictate what your ChipWit does. This includes movements like skating or turning, interactions like picking up Things, and other specific tasks.
  • Manage Decisions: Some chips handle decision-making processes based on conditions, such as checking for obstacles or whether an item is within range.
  • Handle Data: Chips can also manage data, such as storing values or performing calculations. This includes pushing numbers onto a stack or incrementing values.
  • To be creative and entertaining! (See: Sing)


Types of Chips #

  1. Action Chips: These chips control the ChipWit’s actions, such as moving forward, turning, or picking up items.
  2. Control Chips: These chips manage the flow of execution, making decisions based on conditions and guiding the program’s logic.
  3. Sensing Chips: These chips allow the ChipWit to detect and respond to its environment, such as sensing if it sees, smells, or feels something.
  4. Stack Chips: These chips manage data in the ChipWit’s stack, such as pushing and popping values or performing arithmetic operations.


Chip Building #

  1. Chips usually (but not always) consist of an Operator and Argument component.
  2. The Operator is placed in the Workshop’s socket first (keeping in mind the Starting Rule).
  3. If an Argument is required the Radial Action Menu in the Workshop will direct you to then pick an Argument for the Operator.


Chips are used in the Workshop to build and arrange a sequence of instructions. By combining different types of chips and setting their arguments, you can create complex behaviors and strategies for your ChipWit to navigate missions and solve challenges.

Related #

Updated on November 16, 2024

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Table of Contents
  • Function of Chips
  • Types of Chips
  • Chip Building

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