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ChipWits Robot Coding Game
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ChipWits Robot Coding Game
  • Home
  • About
  • Devlog
  • Team
  • Retro
    • ChipWits Emulator
    • Nostalgia
  • Tools
    • Web IBOL Viewer
    • Hall of Pie
  • Sign Up

IBOL

40
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • LOCKED CHIPS
  • JUNCTION
  • IF THING EQUALS
  • CONNECTORS
  • ACTION CHIPS
  • CONTROL CHIPS
  • SENSING CHIPS
  • STACK CHIPS
  • REGISTERS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • ARGUMENT
  • OPERATOR
  • Operators
    • IF THING EQUALS
    • CYCLES AND FUEL COST LIST
    • SUBPANEL (OPERATOR)
    • PUSH NUMBER
    • PUSH THING
    • IF NUMBER EQUALS
    • IF NUMBER IS LESS THAN
    • POP
    • PUSH DIRECTION
    • IF DIRECTION EQUALS
    • DECREMENT
    • OPERATOR
    • INCREMENT
    • PUSH (OVERVIEW)
    • BOOMERANG
    • IF KEY
    • LOOP
    • IF HEADS
    • STOPLIGHT (CLASSIC MISSIONS)
    • SKATE
    • ZAP
    • SING
    • IF SMELL
    • PICKUP
    • IF FEEL
    • IF SEE

Controls and Settings

4
  • BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS
  • BASIC MOUSE CONTROLS
  • YOUR CHIPWIT (GAME SETTINGS)
  • CAMERA CONTROLS

Advanced Programming

13
  • SUBPANEL (OPERATOR)
  • PUSH THING
  • IF THING EQUALS
  • PUSH NUMBER
  • IF NUMBER EQUALS
  • IF NUMBER IS LESS THAN
  • POP
  • MEMORY STACK
  • STACK CHIPS
  • PUSH DIRECTION
  • IF DIRECTION EQUALS
  • PUSH (OVERVIEW)
  • REGISTERS

Characters

1
  • PROFESSOR CHIP

Starting Information

1
  • STARTING INFORMATION LIST

Workshop and Playing

26
  • CREATED CHIP SOLUTIONS REMAIN IN THE WORKSHOP GRID
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • TYPES OF DAMAGE
  • HEALTH
  • CYCLES
  • SENSING CHIPS
  • LOCKED CHIPS
  • ACTION CHIPS
  • STACK CHIPS
  • CONTROL CHIPS
  • CONNECTORS
  • CHIPS (FUNCTION AND HOW TO BUILD THEM)
  • WORKING WITH CHIPS IN THE WORKSHOP
  • SHARING YOUR CHIPWIT (IBOL CODES)
  • WORKSHOP AND PLAY AREA
  • RESTART BUTTON
  • STEP BUTTON
  • WORKSHOP PROGRAMMING TOOLS BUTTONS AND WORKSHOP MENU
  • PLAY/PAUSE BUTTON
  • GAME SPEED SLIDER
  • DELETE (WORKSHOP RADIAL MENU)
  • STARTING POSITION RULE
  • MAIN PANEL AND SUBPANELS
  • RADIAL WORKSHOP MENU

Missions

12
  • FUEL (ENERGY)
  • ENVIRONMENTAL THINGS
  • BAD THINGS
  • GOOD THINGS
  • TYPES OF DAMAGE
  • CYCLES
  • HEALTH
  • MISSION OBJECTIVES
  • SELECT A MISSION SCREEN
  • PUZZLE MISSIONS
  • DR. DROOG CAMPAIGN MISSIONS
  • CLASSIC MISSIONS
View Categories
  • Home
  • Docs
  • Controls and Settings
  • CAMERA CONTROLS

CAMERA CONTROLS

Once you’re inside a mission (as long as Professor Chip isn’t speaking), you have full control over the camera view. This allows you to better navigate and observe your ChipWit in action.

Here’s how you can use the camera controls:


Panning the Camera #

  • How to Pan: Click and hold the right mouse button while dragging the mouse in any direction to pan the camera view.
  • Panning lets you adjust the angle of your view to get a better look at the mission environment or follow your ChipWit’s movements across the grid.


Zooming the Camera #

  • How to Zoom: Use the scroll wheel on your mouse to zoom the camera in and out.
  • You can control the distance between the camera and your ChipWit. Zoom out for a broader view of the mission area or zoom in for a close-up view of your ChipWit and its surroundings.
  • First-Person View: The closest camera zoom brings you to an almost first-person view, where the camera is positioned just above your ChipWit’s head. This offers a more immersive look at your ChipWit’s actions.


These camera controls help you better observe your ChipWit’s performance, navigate the mission layout, and make adjustments as needed.

Related #

Updated on September 3, 2024

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YOUR CHIPWIT (GAME SETTINGS)BASIC KEYBOARD CONTROLS AND KEYBOARD SHORTCUTS

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Table of Contents
  • Panning the Camera
  • Zooming the Camera

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