Juiced.GS Covered our ChipWits Reboot!
We just wanted to give a quick shout-out and thank you to Juiced.GS (the remaining Apple II magazine, published quarterly) for covering our reboot in their latest issue!
We just wanted to give a quick shout-out and thank you to Juiced.GS (the remaining Apple II magazine, published quarterly) for covering our reboot in their latest issue!
We’re excited to announce that ChipWits is officially in Beta Testing mode! We’ve decided to form several cohorts of testers, at three stages: Our goal is to form testing cohorts with a mix of ages, experiences and demographics so that … Continued
In celebration of being accepted into Steam’s Dinos vs. Robots Fest, we decided to put together a 7-day marathon Steam Livestream showcasing a ChipWit in action. The Steam Livestream appears on our store page for the duration of the fest … Continued
Hey everyone, I have some exciting news – ChipWits’ Steam Store page was approved today. Check it out! The page includes a trailer and several real gameplay screenshots. If you’re reading this, please wishlist our game on Steam if you … Continued
The ChipWits team has been in major Nostalgia mode for the past month or two while we extract data from some old 5.25″ and 3.5″ disks containing the original Forth code for ChipWits. Thanks again to our many fans, including … Continued
The last two weeks have been a flurry of archaeology! First, a fan found a Mac Diskette With the 1984 ChipWits Source Code. While we were researching and discussing how to read old Mac-formatted disks, Doug Sharp, the original creator … Continued
On August 20th, we received an email from a fan of the original game. He saw our video Interview by @TeaLeavesProgramming about our reboot of the game, and he recalled that he had contacted Doug about ChipWits in the 80s. … Continued
We’ve been doing some work on our mission selection scene, to support the concept of “mission packs.” Whereas before we had a single linear sequence of missions, we’ve now broken them into categories, each of which can be a sequence … Continued
One of the most challenging aspects of developing ChipWits has been finding our game audience. As we’re nearing a trailer and playable demo, we’d like to take some time to start building our list of journalists, streamers, influencers and other … Continued
Hello, fellow gamers! We are thrilled to announce that we have reached a milestone of 100 mailing list subscribers interested in our game! This is a huge achievement for us and we couldnโt have done it without your support and … Continued