Finding Our Game Audience

posted in: Devlog | 0

One of the most challenging aspects of developing ChipWits has been finding our game audience. As we’re nearing a trailer and playable demo, we’d like to take some time to start building our list of journalists, streamers, influencers and other … Continued

UnityWebRequest to Game Server

posted in: Devlog | 5

In the past two weeks I’ve been experimenting with different ways to talk to the ChipWits game server from our game, and found that using protocol buffers with UnityWebRequest is the best way forward for us. In this devlog post, … Continued

Leaderboard Game

posted in: Devlog, Nostalgia | 1

Will you be able to beat the world’s top ChipWit programmers? One of the features we’re most excited about in the new reboot of ChipWits is making it a leaderboard game. Here’s a preview of the leaderboard in our latest … Continued