Robot Claw
Perhaps the most important way your ChipWit interacts with the world is to pick up items. This is done using the “PICKUP” operator, which extends a robot claw and picks up whichever item is directly in front of the robot. … Continued
Perhaps the most important way your ChipWit interacts with the world is to pick up items. This is done using the “PICKUP” operator, which extends a robot claw and picks up whichever item is directly in front of the robot. … Continued
ChipWits wouldn’t be the same without Pi[e]. Enjoy Pi Day (3/14) and be sure to check out https://chipwits.com/ and subscribe to our mailing list for a 🎁 an exclusive preview of our new title theme 🎁 and to be the … Continued
Before we start walking through our development progress on the reboot of ChipWits, we’d like to introduce (or review, for those who have already played) the game design of the original version of the game. Robots in Our Lives When … Continued
Creating a new game can be overwhelming. There are many decisions to make, some of which become increasingly hard to reverse as development progresses. In our ChipWits game design blog we’d like to share some of the decisions we’ve made … Continued
In 2006, Klaus Breuer, a German-Canadian programmer, author and traveler, released his own unofficial Windows version of ChipWits. This was a passion project of his after being inspired by reading this review in Creative Computing (more reviews here). Klaus saved … Continued
The ChipWit in the current early access version is admittedly a bit boxy and dated. We’re looking to modernize it in such a way as to keep with the original spirit of the game but bring it into the modern … Continued
Creating Games With Friends It took me a while to realize that creating a game becomes even more fun with friends. Before I met Doug Sharp, I was a private admirer of his work and created my own clone of … Continued
I’m Mark Roth, and I’m here with Doug Sharp, the co-creator of the classic geek 1980s computer game, ChipWits. We’re thrilled to announce that we’re rebooting this game so that we can modernize it and bring it to a new … Continued
Let’s meet the team working on the reboot of ChipWits. This is Doug Sharp. He wrote two hit computer games in the mid-80s: ChipWits and Cinemaware’s The King of Chicago. He was a manager and coder in Microsoft Research’s Virtual Worlds Group. … Continued