Author name: Mark Roth

Mission Selection Scene: Mission Pack Support

Devlog

We’ve been doing some work on our mission selection scene, to support the concept of “mission packs.” Whereas before we had a single linear sequence of missions, we’ve now broken them into categories, each of which can be a sequence or a mission pack. Sequences are displayed in order while mission packs have the notion […]

Finding Our Game Audience

Devlog

One of the most challenging aspects of developing ChipWits has been finding our game audience. As we’re nearing a trailer and playable demo, we’d like to take some time to start building our list of journalists, streamers, influencers and other people who will help us reach the people who want to play our game. We

???? Our Beta Waitlist is Open! ????

Devlog

Hello, fellow gamers! We are thrilled to announce that we have reached a milestone of 100 mailing list subscribers interested in our game! This is a huge achievement for us and we couldn’t have done it without your support and enthusiasm. Thank you so much for joining us on this journey and for sharing your

UnityWebRequest to Game Server

Devlog

In the past two weeks I’ve been experimenting with different ways to talk to the ChipWits game server from our game, and found that using protocol buffers with UnityWebRequest is the best way forward for us. In this devlog post, I’ll discuss a few things I tried and why we arrived at this choice. Warning:

Leaderboard Game

Devlog, Nostalgia

Will you be able to beat the world’s top ChipWit programmers? One of the features we’re most excited about in the new reboot of ChipWits is making it a leaderboard game. Here’s a preview of the leaderboard in our latest development build: The leaderboard is enabled on some missions, and lets you compare your solution

Relic from the Ancient Game World (Broken Disk)

Devlog, Nostalgia

Back in olden times when programmers had to finger-paint our 1s and 0s on cave walls, players actually wrote snail mail letters to publishers. I’m glad I kept this one. It’s a combination of a letter of complaint and a fan letter. Brainworks is the publisher of the Apple II and Mac versions of ChipWits.

Fog Of Nebula and Reverse Fresnel Effect

Devlog

We’ve been hard at work on the main storyline of the ChipWits reboot and want to give you a sneak peek at one of our missions under development this week. The mission takes place on the exterior of a space station. Your ChipWit needs to clear away parts of a nebula that have been blocking

With 9 slicing it is more obvious the ChipWit can move diagonally

9 Slicing Walls

Devlog

In Surprising Diagonal Movement Challenges, I mentioned that 9 slicing walls (a.k.a. wall slicing) is our solution to prevent the ChipWit from appearing to be stuck inside a square when it is actually allowed to move diagonally. The ChipWit wants to get that pie, but can it escape? With wall slicing, it’s obvious to the

@TeaLeavesProgramming YouTube Interview Feature Image

Interview by @TeaLeavesProgramming

Devlog, Team

We’re honored to have Peter B. (Host of the Tea Leaves Programming YouTube Channel) amongst our fans of the game. Peter picked up on our post about FORTH Programming Language and generously offered to do a ChipWits interview on his channel. In the interview, we cover lots of topics, including: Here’s some information about Peter’s