Game Design Blog: 3/4 Perspective?

posted in: Devlog | 3

Creating a new game can be overwhelming. There are many decisions to make, some of which become increasingly hard to reverse as development progresses. In our ChipWits game design blog we’d like to share some of the decisions we’ve made … Continued

Unofficial Windows Version by Klaus Breuer

posted in: Nostalgia | 0

In 2006, Klaus Breuer, a German-Canadian programmer, author and traveler, released his own unofficial Windows version of ChipWits. This was a passion project of his after being inspired by reading this review in Creative Computing (more reviews here). Klaus saved … Continued

Modernizing the ChipWit Robot

posted in: Devlog | 0

The ChipWit in the current early access version is admittedly a bit boxy and dated. We’re looking to modernize it in such a way as to keep with the original spirit of the game but bring it into the modern … Continued

ChipWits Game Devlog Intro

posted in: Devlog | 0

Creating Games With Friends It took me a while to realize that creating a game becomes even more fun with friends. Before I met Doug Sharp, I was a private admirer of his work and created my own clone of … Continued

Welcome to the ChipWits Reboot!

posted in: Featured | 23

ChipWits is a game for all ages about coding friendly robots with an icon-based language. It features competition, puzzles, engaging stories, and tinkering for fun. I’m Mark Roth, and I’m here with Doug Sharp, the co-creator of the classic geek … Continued

Who are we?

posted in: Team | 0

Let’s meet the team working on ChipWits. This is Doug Sharp. He wrote two hit computer games in the mid-80s: ChipWits and Cinemaware’s The King of Chicago. He was a manager and coder in Microsoft Research’s Virtual Worlds Group. He’s written two … Continued