Interview by @TeaLeavesProgramming

posted in: Devlog, Team | 4

We’re honored to have Peter B. (Host of the Tea Leaves Programming YouTube Channel) amongst our fans of the game. Peter picked up on our post about FORTH Programming Language and generously offered to do a ChipWits interview on his … Continued

Surprising Diagonal Movement Challenges

posted in: Devlog | 1

In a recent devlog post, we discussed Rotating 45 Degrees. Given a rectangular grid, the original game design allowed for diagonal movement rather than restricting to horizontal and vertical movement. This poses some surprising challenges. First, a tiny math refresher… … Continued

Rotate 45 Degrees

posted in: Devlog | 0

ChipWits wouldn’t be nearly as interesting if your robot couldn’t turn. Doug Sharp and Mike Johnston, the original designers of ChipWits, made two important decisions that affect the gameplay: The operator that causes ChipWit to rotate 45 degrees left or … Continued

Robot Claw

posted in: Devlog, Nostalgia | 0

Perhaps the most important way your ChipWit interacts with the world is to pick up items. This is done using the “PICKUP” operator, which extends a robot claw and picks up whichever item is directly in front of the robot. … Continued

Happy Pi Day!

posted in: Devlog | 0

ChipWits wouldn’t be the same without Pi[e]. Enjoy Pi Day (3/14) and be sure to check out https://chipwits.com/ and subscribe to our mailing list for a ๐ŸŽ an exclusive preview of our new title theme ๐ŸŽ and to be the … Continued

Original Game Design

posted in: Devlog, Nostalgia | 0

Before we start walking through our development progress on the reboot of ChipWits, we’d like to introduce (or review, for those who have already played) the game design of the original version of the game. Robots in Our Lives When … Continued

Game Design Blog: 3/4 Perspective?

posted in: Devlog | 3

Creating a new game can be overwhelming. There are many decisions to make, some of which become increasingly hard to reverse as development progresses. In our ChipWits game design blog we’d like to share some of the decisions we’ve made … Continued

Unofficial Windows Version by Klaus Breuer

posted in: Nostalgia | 0

In 2006, Klaus Breuer, a German-Canadian programmer, author and traveler, released his own unofficial Windows version of ChipWits. This was a passion project of his after being inspired by reading this review in Creative Computing (more reviews here). Klaus saved … Continued

Modernizing the ChipWit Robot

posted in: Devlog | 0

The ChipWit in the current early access version is admittedly a bit boxy and dated. We’re looking to modernize it in such a way as to keep with the original spirit of the game but bring it into the modern … Continued

ChipWits Game Devlog Intro

posted in: Devlog | 0

Creating Games With Friends It took me a while to realize that creating a game becomes even more fun with friends. Before I met Doug Sharp, I was a private admirer of his work and created my own clone of … Continued