We’ve been doing some work on our mission selection scene, to support the concept of “mission packs.” Whereas before we had a single linear sequence of missions, we’ve now broken them into categories, each of which can be a sequence or a mission pack.
Sequences are displayed in order while mission packs have the notion of progress and take you to a map scene, which we’ll cover in another Devlog entry. Here’s a preview of the scene in its current state:

We plan on launching the game with several categories:
- Dr. Droog Mission Pack (tutorial and story mode)
- Puzzles (fun puzzles updated periodically)
- Classic Missions (missions from the original 1984 version and ChipWits II)
In the future we’re hoping to release additional mission packs. With all these missions, having a mission selection scene that makes it easy to navigate and find the mission you’re looking to play next seems worth the investment.
For kicks, here’s how you select a mission in the original Mac version! Simple and effective, though it wouldn’t scale to many more than 20 missions.

Discussion
Are there any features you’d want in a mission selection scene? Are there any games that do this particularly well? We’d love to hear from you – post your comments below!
Jim S.
Very cool. While I’d stated that I wanted to be sure we had the classic game and am happy to see it in the mission pack approach, I’m also ready to try ChipWits on space station!