UnityWebRequest to Game Server

posted in: Devlog | 5

In the past two weeks I’ve been experimenting with different ways to talk to the ChipWits game server from our game, and found that using protocol buffers with UnityWebRequest is the best way forward for us. In this devlog post, … Continued

My Vision of the Future of ChipWits

posted in: Devlog | 4

When Mike Johnston and I created ChipWits in 1984 we never dreamed it would live again nearly 40 years later. When I assembled the team to reboot ChipWits โ€” Mark Roth, Alex McChesney, and Jared Farney โ€” I didnโ€™t just … Continued

Leaderboard Game

posted in: Devlog, Nostalgia | 1

Will you be able to beat the world’s top ChipWit programmers? One of the features we’re most excited about in the new reboot of ChipWits is making it a leaderboard game. Here’s a preview of the leaderboard in our latest … Continued

Early IBOL Brainstorming

posted in: Devlog, Nostalgia | 2

IBOL (ICON BASED OBJECT-ORIENTED LANGUAGE) is the part of ChipWits Iโ€™m most proud of. Mike Johnston and I did a good job of creating a useful, fun language that is easy to learn and use. We cut the number of … Continued

9 Slicing Walls

posted in: Devlog | 0

In Surprising Diagonal Movement Challenges, I mentioned that 9 slicing walls (a.k.a. wall slicing) is our solution to prevent the ChipWit from appearing to be stuck inside a square when it is actually allowed to move diagonally. The ChipWit wants … Continued