Leaderboard Game
Will you be able to beat the world’s top ChipWit programmers? One of the features we’re most excited about in the new reboot of ChipWits is making it a leaderboard game. Here’s a preview of the leaderboard in our latest … Continued
Will you be able to beat the world’s top ChipWit programmers? One of the features we’re most excited about in the new reboot of ChipWits is making it a leaderboard game. Here’s a preview of the leaderboard in our latest … Continued
Back in olden times when programmers had to finger-paint our 1s and 0s on cave walls, players actually wrote snail mail letters to publishers. I’m glad I kept this one. It’s a combination of a letter of complaint and a … Continued
We’ve been hard at work on the main storyline of the ChipWits reboot and want to give you a sneak peek at one of our missions under development this week. The mission takes place on the exterior of a space … Continued
IBOL (ICON BASED OBJECT-ORIENTED LANGUAGE) is the part of ChipWits I’m most proud of. Mike Johnston and I did a good job of creating a useful, fun language that is easy to learn and use. We cut the number of … Continued
This past weekend I used Google Bard to save me a little time updating some game assets (I wanted to try out Bard’s new PaLM 2 model first, but I tried Bing AI and ChatGPT as well). I’d estimate it … Continued
In Surprising Diagonal Movement Challenges, I mentioned that 9 slicing walls (a.k.a. wall slicing) is our solution to prevent the ChipWit from appearing to be stuck inside a square when it is actually allowed to move diagonally. The ChipWit wants … Continued
One of the challenges of designing ChipWits was to come up with a simple but fun world for the bots to play in. When Mike Johnston and I started to shape our vision of the game we spent a lot … Continued
We’re honored to have Peter B. (Host of the Tea Leaves Programming YouTube Channel) amongst our fans of the game. Peter picked up on our post about FORTH Programming Language and generously offered to do a ChipWits interview on his … Continued
In a recent devlog post, we discussed Rotating 45 Degrees. Given a rectangular grid, the original game design allowed for diagonal movement rather than restricting to horizontal and vertical movement. This poses some surprising challenges. First, a tiny math refresher… … Continued
Why was the FORTH Programming Language used to create ChipWits? Long, long ago in an ancient era (1984) when microcomputers were a new thing, Mike Johnston and I fell in love with the Macintosh and bought one (for $4,700!) on … Continued