Why is Random COINFLIP an OP?

posted in: Devlog | 0

When Mike and I developed ChipWits to the point where we could play it, we realized that we needed to add some randomness to IBOL. Let’s see why it was important to add the random COINFLIP operator, and get a … Continued

Robot Music With Carusoid

posted in: Devlog, Nostalgia | 0

ChipWits is both a serious and a light-hearted game. Serious about teaching computer science. Light-hearted because our ChipWits wear roller skates and drink COFFEE and perform robot music. We included Carusoid (a musical robot) in the original Commodore 64 version … Continued

My Vision of the Future of ChipWits

posted in: Devlog | 4

When Mike Johnston and I created ChipWits in 1984 we never dreamed it would live again nearly 40 years later. When I assembled the team to reboot ChipWits — Mark Roth, Alex McChesney, and Jared Farney — I didn’t just … Continued

Early IBOL Brainstorming

posted in: Devlog, Nostalgia | 2

IBOL (ICON BASED OBJECT-ORIENTED LANGUAGE) is the part of ChipWits I’m most proud of. Mike Johnston and I did a good job of creating a useful, fun language that is easy to learn and use. We cut the number of … Continued

Reviews of Classic ChipWits

posted in: Nostalgia | 0

ChipWits by Doug Sharp and Mike Johnston In March 2008 ChipWits was named one of the Top 10 Apple II/Mac Games of all time by Maclife.com Thank you, WayBackMachine, for preserving these dead pages. “ChipWits is a program that every Mac user … Continued